[Ohrrpgce] Problem starting gfx_directx
Ralph Versteegen
teeemcee at gmail.com
Wed Dec 23 07:57:28 PST 2009
2009/12/24 Mike Caron <caron.mike at gmail.com>:
> http://blogs.msdn.com/oldnewthing/archive/2005/02/14/372266.aspx
>
> That was a pain in the butt to find :/
>
> Anyway, read the comments too.
>
> --
> Mike Caron
>
> -----Original Message-----
> From: "Mike Caron" <caron.mike at gmail.com>
> Date: Wed, 23 Dec 2009 12:38:50
> To: <ohrrpgce at lists.motherhamster.org>
> Subject: Re: [Ohrrpgce] Problem starting gfx_directx
>
> Shit, you replied after I left, and thus I can't link pertinent docs.
>
> Anyway, if DyLibLoad etc aren't working the way I mention, it's because FB is mangling it's wrapper around LoadLibrary or whatever the Win32 function is called.
>
> And, the flag you're talking about is deprecated, and when used is a ticking time bomb. Specifically it will blow up when you try to resolve any symbols in those dependencies!
>
> Google "old new thing DLL DEPENDENCIES" or something like that (no quotes), to find the relevant page on The Old New Thing.
>
> --
> Mike Caron
I checked the source, dylibload is nothing but a call to LoadLibrary on Windows.
Thanks for that, interesting. If I read that correctly, that flag will
do what I expect it to and will not explode in this situation, but it
just plain should not be used anyway. So what are our options?
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