[Ohrrpgce] [Bug 683] RELEASE: Ypsiliform
bugzilla-daemon at karnov.dreamhost.com
bugzilla-daemon at karnov.dreamhost.com
Sat Dec 12 01:15:52 PST 2009
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=683
--- Comment #22 from Ralph Versteegen <teeemcee at gmail.com> 2009-12-12 01:15:50 PST ---
(In reply to comment #21)
> (In reply to comment #20)
> > Well alright, however if we do switch to gfx_sdl, then we definitely need a
> > release candidate. Actually it's more like the other way around: a gfx_sdl
> > release candidate would tell us whether to change the backend.
>
> Yeah, that is cool. I don't need to be as impatient as I am being :)
> Can keep myself happy with safe cleanup and low-impact feature implementation
> to kill time until the release candidate is greenlightable. Then our testers
> can give gfx_sdl a serious workout.
>
> > > Change resetgame how?
> >
> > As promised to resolve bug 777 (rather, feature request).
>
> You misread bug 777. It is not a feature request, and can be reproduced with
> absolutely no scripting whatsoever.
Wow, I totally missed that, twice.
> > > Also, if they are breaking changes how are we going to do them in a way that
> > > doesn't break anything?
> >
> > By keeping the existing command ids and mapping the command names to new
> > commands in plotscr.hsd.
> >
> > Well, for get/setrectborder anyway. I'm pretty sure we can get away with
> > changing the way resetgame works, since there's currently no point using it
> > instead of gameover in the cases for which I want to change its behaviour.
>
> Might be better off with a new command? "start new game" or something like
> that?
Well, I don't think I see the point. If we did, resetgame would be obsolete; so
I think that's practically the same as adding a new command and remapping
resetgame to it.
resetgame is pretty recent, and it's unlikely that more than 1 or 2 people has
used it.
> > > That sounds cool... but doesn't that mean linking in two separate backends?
> > > Wouldn't that be a major architectural change? But you know the backends better
> > > than I do, if you think it is reasonable, I am game.
> >
> > Would require a set of function pointers and a very small wrapper to
> > dynamically load gfx_directx.dll.
>
> Cool.
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