james 2009-12-10 22:18:45 -0800 (Thu, 10 Dec 2009) 173 Refactor loadfoe(), splitting off transfer_enemy_bits(), setup_non_volitile_enemy_state(), and setup_enemy_sprite_and_name() to facilitate further clean-up and code re-use. --- U wip/bmodsubs.bas U wip/bmodsubs.bi