[Ohrrpgce] Subversion-like game updates

Seth Hetu seth.hetu at gmail.com
Tue Dec 1 09:36:32 PST 2009


This is the main reason why there should be a text-format alternative
to GAME. However, it seems that most OHR games are one-man shows.
(That's just my opinion, could easily be wrong.) Perhaps you could
make use of SVN's "lock" action whenever you want to edit a particular
game file (e.g., a map)?

-->Seth


On Wed, Dec 2, 2009 at 1:28 AM, Adam Perry <arperry at gmail.com> wrote:
>
> On Tue, Dec 1, 2009 at 9:26 AM, Jay Tennant <hierandel8 at crazyleafgames.com>
> wrote:
>>
>> I'm getting 6 guys together to work on a game idea a friend has, and it
>> occurred to us that we cannot work together simultaneously on the game file.
>> That is, one person would be building the game file, and everyone else could
>> work on content. Which is ok.
>>
>> However, it'd be _very_ nice if we could each have a copy of the game
>> file, and if one updates a section of the game, those updates could be
>> merged with the other game copies. For example, if John edits maptile set 0,
>> and Frank edits maptile set 3, a single file will merge the updates of
>> John's maptile set 0 and Frank's maptile set 3.
>>
>
> If I'm not mistaken, Wandering Hamster and Vikings of Midgard both exist in
> the OHR repository unlumped. You can do the same thing for your project as
> long as you don't need to both work on the same file.
>
> That won't solve John and Frank's problem, but for a lot of the places
> there'd be overlap, an import is available (textboxes, graphics).
>
> --
> "Today is victory over yourself of yesterday; tomorrow is victory over
> lesser men" -Miyamoto Musashi.
>
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