[Ohrrpgce] [Bug 678] New: Ogg music problems in game with werewaffle version

bugzilla-daemon at karnov.dreamhost.com bugzilla-daemon at karnov.dreamhost.com
Thu Sep 18 09:08:57 PDT 2008


http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=678

           Summary: Ogg music problems in game with werewaffle version
           Product: OHRRPGCE
           Version: 20080820 Werewaffle+
          Platform: PC
        OS/Version: Windows
            Status: NEW
          Severity: normal
          Priority: P3
         Component: backend:music_sdl
        AssignedTo: ohrrpgce at lists.motherhamster.org
        ReportedBy: Bob at HamsterRepublic.com


LeRoy_Leo reports:
> Ah, all is not well in the OHR kingdom.
> I think we all remember how Minnek was unable to play .ogg music files with the
> OHR. That problem was fixed, HOWEVER, now I am experiencing something similar
> to that.
> I recently converted most of my musical compositions into oggs and imported
> them into the game I am working on. They play ok when they are on a map, but
> man if you ever want to call one up with a TEXT BOX, boy are they silent. Yep.
> No music when a text box plays an ogg file. Tis sucketh.
>
> And I am not sure if it's just how my music came out when I converted them or
> if it's the engine, but the first couple notes sort of get cut out when the
> song starts.
> So the problem is really 2 fold.
> 1) oggs don't play when called by a text box
> 2) first couple notes of an ogg get cut off
> 
> Just thought I'd raise that to everyone's attention.
> True oggs aren't the popular format, but I like them and I think they deserve a > chance too. Big grin

Raekuul reports:
> I was planning on experimenting with .ogg format, since I can use all sorts
> of neat songs. I'm gonna try this in the stable version and see if it's
> cutting off or not.
>
> EDIT: Okay, .ogg is not working for me at all, let me double-check my version.
> 
> EDIT #2: .ogg works for Custom, but not game. I am using 20080816
> Werewaffle-fb-sdl, running Vista. I'll transfer my test-case to my main comp
> later tonight and test it there.
>
> EDIT #3: Here's my test case. http://www.castleparadox.com/gamelist-display.php?game=924

I suspect that the above reports could actually be as many as three totally
different unrelated bugs, but I will wait on further information before
splitting off separate bugs.


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