[Dev] how do I use an AssetDictionary?
James Paige
Bob at HamsterRepublic.com
Fri Apr 11 09:45:03 PDT 2008
On Thu, Apr 10, 2008 at 08:35:23PM -0700, Brian Fisher wrote:
> The idea is to do something like this:
> -------------------------------
> class HasDictProperty(AssetBase):
> myDict = AssetDict(AssetObject(ObjectInDict))
>
> -----
> and then you could access myDict on an instance of HasDictProperty
> just as a normal dictionary. However I never made it work in that I
> never made the editor understand it and I never made anything that
> tests it really.
Hmmm... that is how I thought it worked, but when I try it, it does
this:
james at doomtrain:~/src/mhgames/marauders$ ./main.py
Traceback (most recent call last):
File \"./main.py\", line 7, in <module>
from map import BaseMap
File \"/home/james/src/mhgames/marauders/map.py\", line 24, in
<module>
class BaseMap(AssetBase):
File \"/home/james/src/mhgames/marauders/map.py\", line 26, in BaseMap
data = AssetDictionary(AssetObject(Tile))
File
\"/usr/lib/python2.5/site-packages/motherhamster/cheekpouches.py\", line
394, in __init__
assert(isinstance(element_descriptor, SimpleProperty))
AssertionError
> For the editor, the idea is it would provide areas to enter keys and
> delete entries and all that, and would create the appropriate editor
> for the element in the dictionary based on the AssetType specified as
> an argument to the AssetDict property descriptor (i.e. in the case
> above it would make an editor that let you edit the properties of the
> ObjectInDict instance in the dictionary)
Sounds reasonable. I am actually not currently interested in the editor
interface for it, I just want the serialization and deserialization.
---
James
> For testing it's functionality, I would expect it saves and loads no
> problem, and that code access of the Dict works just fine - I just
> haven't really proofed it out to say 100% that it would.
>
> On Thu, Apr 10, 2008 at 8:07 PM, James Paige <Bob at hamsterrepublic.com> wrote:
> > Hey, Brian. How does the AssetDictionary work? I would like to store an
> > asset with a property that contains a dictionary of Tile assets with
> > (x,y) tuples as the keys.
> >
> > ---
> > James
> > _______________________________________________
> > Dev mailing list
> > Dev at lists.motherhamster.org
> > http://lists.motherhamster.org/listinfo.cgi/dev-motherhamster.org
> >
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