[Dev] float
Brian Fisher
brian at hamsterrepublic.com
Sun Oct 21 10:22:14 PDT 2007
I think that's the thing where I changed the order of angle & scale arguments
so I changed:
def render(self, image, position, scale = 1.0, angle = 0.0, ...
to
def render(self, image, position, angle = 0.0, scale = 1.0, ...
I think we talked about it very briefly... basically I was finding
myself wanting to rotate but not scale more than scaling but not
rotating. Does that still seems like a reasonable change?
On 10/20/07, James Paige <Bob at hamsterrepublic.com> wrote:
> Any idea what this is all about? Monkey Boxing does it too.
>
> File "sidescroller.py", line 93, in <module>
> game.run_game()
> File "/usr/lib/python2.5/site-packages/motherhamster/hamsterwheel.py",
> line 289, in run_game
> self._draw()
> File "/usr/lib/python2.5/site-packages/motherhamster/hamsterwheel.py",
> line 330, in _draw
> self.draw()
> File "sidescroller.py", line 79, in draw
> self.player.draw()
> File "/home/james/src/motherhamster/sidescroller/player.py", line 85,
> in draw
> self.display.render(body, pos, scale)
> File "/usr/lib/python2.5/site-packages/motherhamster/displayGL.py",
> line 397, in render
> glRotatef(angle, 0, 0, 1)
> TypeError: a float is required
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