[Ohrrpgce] string patches submitted

Mike Caron caron.mike at gmail.com
Sun May 29 11:27:05 PDT 2005


That said, so far it looks real neat! Only problem is that we're still
lacking compiler support, so my test script looks like this:

script, string test, begin
	variable(i)
	for(i,65,90,1) do (append ascii(1,i))
	show string(1)
	wait(100)
	append ascii(2, asc:UM)
	append ascii(2, asc:UI)
	append ascii(2, asc:UK)
	append ascii(2, asc:UE)
	show string(2)
	wait(100)
	append ascii(2, 32)
	append ascii(2, asc:UR)
	append ascii(2, asc:UO)
	append ascii(2, asc:UC)
	append ascii(2, asc:UK)
	append ascii(2, asc:US)
	show text box(1)
	wait for text box
end

Oh, I also started defining some constants in plotscr.hsd, but they'll
be useless when hspeak is upgraded.

I'm going to add some more commands to get (and set) strings for all
the common places (hero names, enemy names, item names, etc.)

On 5/29/05, Mike Caron <caron.mike at gmail.com> wrote:
> Looks good so far, but could you create some documentation for them?
> You should probably make a new section for string commands in the XML
> file.
> 
> On 5/29/05, Draknight2 at wmconnect.com <Draknight2 at wmconnect.com> wrote:
> > Any comments on the string commands,  and the way how I implemented them?
> > the patches were submitted to bugzilla.
> > _______________________________________________
> > Ohrrpgce-motherhamster.org mailing list
> > ohrrpgce at lists.motherhamster.org
> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
> >
> >
> >
> 
> 
> --
> Mike Caron
> Final Fantasy Q
> http://finalfantasyq.com
> 


-- 
Mike Caron
Final Fantasy Q
http://finalfantasyq.com



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