[Ohrrpgce] mouse graphics cursor idea
Mike Caron
caron.mike at gmail.com
Fri May 27 20:10:53 PDT 2005
I'm not sure if you got my other email, but I included it here:
> Now that the mouse commands are implemented, everyone's happy, wars
> have ended, etc. However, they are a bit lacking in a couple ways.
> (Note: I am not criticising without base, as I am also proposing
> solutions)
>
> First off, the mouse can only be used on the main map. That's all well
> and good, except it can't be used with any built in menus, as it
> requires an NPC for a cursor:
>
> "The main downside I see is that it cannot be used on game and battle
> menus. Maybe for the next version you could do something about that?"
> (Fernurion, http://castleparadox.com/ohr/viewtopic.php?t=3491&postdays=0&postorder=asc&start=30)
>
> So, I was thinking that we (or, likely I) should implement a feature
> to set a walkabout (or some such graphic, maybe a new type that's
> smaller, or something) as the cursor, and have an optional mode to
> have Game.exe draw the cursor. Then the menu code could be
> retro-fitted to recognize mouse commands.
>
> I'm just throwing out ideas on the table, and if anyone has anything
> to add, please say it!
I'm not sure how useful it would be to use a character from the font
as the cursor. On the one hand, it's approximately the right size for
a small cursor, on the other, it's inherently monocromatic.
Personally, I still think a new sprite type would be in order. Maybe a
10x10 sprite, which would require 50 bytes of video memory. I don't
know if we can spare that (James?), but I suspect it'll fit. Or else,
we could use 8x8, and only use 32 bytes of memory. :)
On 5/27/05, Draknight2 at wmconnect.com <Draknight2 at wmconnect.com> wrote:
> here is my idea, why let the mouse cursor be from ohr font?
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--
Mike Caron
Final Fantasy Q
http://finalfantasyq.com
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