[Ohrrpgce] Extended Mouse stuff
Mike Caron
caron.mike at gmail.com
Thu May 26 16:10:21 PDT 2005
Now that the mouse commands are implemented, everyone's happy, wars
have ended, etc. However, they are a bit lacking in a couple ways.
(Note: I am not criticising without base, as I am also proposing
solutions)
First off, the mouse can only be used on the main map. That's all well
and good, except it can't be used with any built in menus, as it
requires an NPC for a cursor:
"The main downside I see is that it cannot be used on game and battle
menus. Maybe for the next version you could do something about that?"
(Fernurion, http://castleparadox.com/ohr/viewtopic.php?t=3491&postdays=0&postorder=asc&start=30)
So, I was thinking that we (or, likely I) should implement a feature
to set a walkabout (or some such graphic, maybe a new type that's
smaller, or something) as the cursor, and have an optional mode to
have Game.exe draw the cursor. Then the menu code could be
retro-fitted to recognize mouse commands.
I'm just throwing out ideas on the table, and if anyone has anything
to add, please say it!
--
Mike Caron
Final Fantasy Q
http://finalfantasyq.com
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