[Ohrrpgce] [Bug 75] New: Incorrect animation when running away while weak

bugzilla-daemon at cyberverse.com bugzilla-daemon at cyberverse.com
Wed May 25 09:38:05 PDT 2005


http://HamsterRepublic.com/bugzilla/show_bug.cgi?id=75

           Summary: Incorrect animation when running away while weak
           Product: OHRRPGCE
           Version: N/A
          Platform: Other
        OS/Version: other
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Battles
        AssignedTo: ohrrpgce at lists.motherhamster.org
        ReportedBy: Bob at HamsterRepublic.com


>From an ancient e-mail;

On Sat, Mar 27, 2004 at 08:07:10PM -0800, Josh Callahan wrote:
>    I also noticed another, longstanding bug that apparently hasn't been fixed
>    yet.  When you're weak and you run away, the walking animation cycle
>    consists of you're weak and dead graphics.  Now, this only happens the
>    second time.  The first time, when you actually become weak, it will only
>    be the weak graphic, with no animation.  If you don't heal before you get
>    in another battle, and you run from that one, too, then it will have the
>    weak-dead cycle.

This happens because the current code just adds one to your current frame to do
running animation.

This could be quick-fixed quite easily, but a better, more general solution,
would be a table of what-frame-to-use-where preferences in the Hero editor,
which would then be consulted in battle.

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