[Ohrrpgce] [Bug 75] New: Incorrect animation when running away while weak
bugzilla-daemon at cyberverse.com
bugzilla-daemon at cyberverse.com
Wed May 25 09:38:05 PDT 2005
http://HamsterRepublic.com/bugzilla/show_bug.cgi?id=75
Summary: Incorrect animation when running away while weak
Product: OHRRPGCE
Version: N/A
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P3
Component: Battles
AssignedTo: ohrrpgce at lists.motherhamster.org
ReportedBy: Bob at HamsterRepublic.com
>From an ancient e-mail;
On Sat, Mar 27, 2004 at 08:07:10PM -0800, Josh Callahan wrote:
> I also noticed another, longstanding bug that apparently hasn't been fixed
> yet. When you're weak and you run away, the walking animation cycle
> consists of you're weak and dead graphics. Now, this only happens the
> second time. The first time, when you actually become weak, it will only
> be the weak graphic, with no animation. If you don't heal before you get
> in another battle, and you run from that one, too, then it will have the
> weak-dead cycle.
This happens because the current code just adds one to your current frame to do
running animation.
This could be quick-fixed quite easily, but a better, more general solution,
would be a table of what-frame-to-use-where preferences in the Hero editor,
which would then be consulted in battle.
--
Configure bugmail: http://HamsterRepublic.com/bugzilla/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.
More information about the Ohrrpgce
mailing list