[Ohrrpgce] [Bug 33] Jumping hero or enemy counts as "Dead"
bugzilla-daemon at cyberverse.com
bugzilla-daemon at cyberverse.com
Wed May 25 08:58:46 PDT 2005
http://HamsterRepublic.com/bugzilla/show_bug.cgi?id=33
Bob at HamsterRepublic.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|unescapable enemy does not |Jumping hero or enemy counts
|prevent you running while it|as "Dead"
|uses a jump attack |
------- Additional Comments From Bob at HamsterRepublic.com 2005-05-25 08:58 -------
Changing bug summary.
The battle system currently tracks whether a battle participant is dead (HP <=
0) and whether they are visible. There are various messy inconsistant checks
against these, which affect various in-battle behaviour.
For example:
1) An enemy with the "unescapable" bitset is turned on does not prevent the
player from running away if it is non-visible because of performing a "jump"
type attack
2) A hero or enemy who is jumping can be targetted by "Ally Including Dead" attacks.
There are probably other symptoms of this problem too.
There needs to be a more consistant mechanism of tracking the status of a battle
paricipant, which can distinguish between dead and jumping and otherwise
non-visible targets. The addition of a jumping() bit array is probably appropriate.
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