[Ohrrpgce] Serious bug in Quaternion
TeeEmCee
teeemcee at gmail.com
Wed May 18 06:14:25 PDT 2005
> I just tested the latest build in DosBox on my Mac, and the battles work
> just fine. Do you have any changes in your source tree that aren't
> present in the main tree?
Not really, but to be sure, I had tested Mike's build. I just had
someone else check it using Mike's version, and it did indeed crash.
Suspicious, I tried DOSBOX, but that didn't work either.
Tracking the problem, I found that it hangs on any GOSUB call in
battle() - it never actually gets to the GOSUB code. I suspected a
stack overflow (due to new features, an extra variable here and
there?), increased the size of the stack a few hunderd bytes (far too
much, I suppose? I didn't experiment), and now everything works -
until you try to quit game.exe, then it appears to quit normally but
leads to a black screen with a blinking cursor. A result of increasing
the stack?
TMC
On 5/18/05, Bob the Hamster <Bob at hamsterrepublic.com> wrote:
> On Tue, May 17, 2005 at 08:12:32AM -0700, Bob the Hamster wrote:
> > On Tue, May 17, 2005 at 12:38:07PM +1200, TeeEmCee wrote:
> > > I'm running Win XP, and thus have 618kb of free memory.
> > >
> > > The screen simply fades out, and crashes in whichever way it chooses to.
> >
> > Okay, well, it's definitely not a memory problem then. I still haven't
> > gotten a chance to check this at home yet.
>
> I just tested the latest build in DosBox on my Mac, and the battles work
> just fine. Do you have any changes in your source tree that aren't
> present in the main tree?
>
> ---
> Bob the Hamster
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