[Ohrrpgce] Battle Bug: Rulsaka
Mike Caron
caron.mike at gmail.com
Mon Jun 20 19:21:16 PDT 2005
No, you did not discover a new bug. You should read the other mailing
list messages occasionally. I discovered that problem yesterday.
(Luckily, I saved my ass (being the WIP provider) by saying that WIPs
are unstable)
Anyway, I suspect that the OHR window is closing too fast for you to
see the ugly error message. Check a few messages ago for a copy of it.
On 6/20/05, Raekuul <alkabanfall at yahoo.com> wrote:
> Speaking of bugs, is the newly-available WIP supposed to exit at the
> beginning of a battle? Every time I get to the exact same battle in the
> exact same script, it just up and quits like I had used the
> PageUp+PageDown+Esc combination. I've packed along the RPG and the
> Script (as a TXT). Is is a problem on my end, or did I just discover a
> bug in the new version or what?
>
> http://www.geocities.com/alkabanfall/index.html?1100116437843
> My site.
>
> http://www.hamsterrepublic.com/ohrrpgce
> The main OHR site.
>
> http://www.castleparadox.com
> The OHR community site.
>
>
>
>
>
>
> ____________________________________________________
> Yahoo! Sports
> Rekindle the Rivalries. Sign up for Fantasy Football
> http://football.fantasysports.yahoo.com
>
> include, plotscr.hsd
> include, colorpoc.hsi
> define script(1,intro,0)
> define script(2,monochromus,0)
> script, intro, begin
> suspend player
> show text box (1)
> wait for text box
> resume player
> end
>
> script, monochromus, begin
> suspend player
> walk hero to x (me,8)
> walk hero to y (me,34)
> wait for hero
> alter npc (9, npcstat:movespeed, 4)
> camera follows NPC (9)
> wait (5)
> walk npc (9, north, 3)
> wait for npc (5)
> set npc direction (5, south)
> alter npc(9, NPCstat:palette, 1)
> play song (song:monochromus)
> wait (15)
> set tag (2,1)
> wait (15)
> set tag (9,1)
> wait (10)
> set tag (10,1)
> wait (10)
> set tag (11,1)
> wait (10)
> set tag (12,1)
> wait (10)
> set tag (13,1)
> wait (10)
> set tag (14,1)
> wait (10)
> set tag (15,1)
> wait (10)
> camera follows hero
> walk hero to x (me,7)
> walk hero to y (me,33)
> wait (1)
> set hero direction (me, north)
> show text box (37)
> wait for textbox
> fight formation (1)
> wait for hero
> set tag (2,1)
> walk hero (me, north, 3)
> wait for hero
> destroy npc (9)
> wait (5)
> set hero direction (me, south)
> wait (5)
> set hero direction (me, west)
> wait (5)
> set hero direction (me, south)
> wait (5)
> set hero direction (me, east)
> wait (5)
> set hero direction (me, north)
> wait (10)
> set hero direction (me, south)
> wait (2)
> fade screen out (0,0,0)
> wait (1)
> teleport to map (1, 12, 10)
> wait (1)
> show text box (38)
> set tag (16,1)
> fade screen in
> resume player
> end
>
>
>
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>
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>
>
--
Mike Caron
Final Fantasy Q
http://finalfantasyq.com
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