[Ohrrpgce] RE: In Battle: Font vs. Palette

Raekuul alkabanfall at yahoo.com
Tue Jun 14 10:00:19 PDT 2005


> > From: Bob the Hamster <Bob at HamsterRepublic.com>
> Subject: Re: [Ohrrpgce] poison/stun indicator idea
> CC: 
> Date: Mon, 13 Jun 2005 10:32:17 -0700
> To: ohrrpgce at lists.motherhamster.org
> 
> On Mon, Jun 13, 2005 at 01:26:26PM -0400, Draknight2 at wmconnect.com
> wrote:
> >    ok, I have this cool idea to show that the hero has been
> poisoned/stuned.
> >    basically use gen(56-57) to store bytes that point to a specific
> ascii
> >    character.
> >    Then when the hero gets hit with a poison/stun, we could make
> the code add
> >    that character to the hero's name,  sorta like final fantasy
> does it.
> >    so, what do you think abou it?  good, bad? instead of wasting
> graphic
> >    space, we could do it with font.
> 
> I like the idea of using a font char as a status indicator. I also
> like 
> the idea somebody suggested (I forget who or where) about having an 
> alternate poison palette for each hero. I think we should do both 
> (though we don't have to do them at the same time)
> 
> ---
> Bob the Hamster
> 
> > _______________________________________________
> Ohrrpgce-motherhamster.org mailing list
> ohrrpgce at lists.motherhamster.org
>
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
> 
Do the character thing first, then when the time is right add the
option of using an alternate pallette. PS: Don't expect me to program
this- I don't have any of the programs (or abilities) needed to do so.

 http://www.geocities.com/alkabanfall/index.html?1100116437843
My site.
 
http://www.hamsterrepublic.com/ohrrpgce
The main OHR site.
 
http://www.castleparadox.com
The OHR community site.




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