[Ohrrpgce] color problem fixed

TeeEmCee teeemcee at gmail.com
Sun Jun 5 08:48:35 PDT 2005


He was converting a vector to a scalar!

On 6/6/05, Mike Caron <caron.mike at gmail.com> wrote:
> No, the formula isn't to greyscale something, it's to convert from dos
> colour space (0-63) to true colour space (0-255)
> 
> On 6/5/05, TeeEmCee <teeemcee at gmail.com> wrote:
> > I still think that it could have been the difference between arrays
> > and strings. However, I never saw the problem myself.
> >
> > Yeah, that formula isn't going to work. You seem to want:
> >
> > luminance = 0.30 * R + 0.59 * G + 0.11 * blue
> >
> >
> > On 6/5/05, Mike Caron <caron.mike at gmail.com> wrote:
> > > On 6/4/05, Draknight2 at wmconnect.com <Draknight2 at wmconnect.com> wrote:
> > > > Well I fixed the problem in the ohrgfx, turns out that the user's xp machine
> > > > didn't return the correct ascii character using the chr() statement, which I
> > > > used to save the pixel data of the 4-bit bmp.  But now I used arrays instead
> > > > of strings, and it works.  it was a very peculiar bug indeed.
> > >
> > > Odd. They probably need to have the latest VB Runtimes.
> > >
> > > > one more thing, would this formula work for color comparison?
> > > > color=sqr((r^2)+(g^2)+(b^2))  I accidentally stambled on this while
> > > > searching the internet for the dos to window color table.
> > >
> > > I don't think so.
> > >
> > > color=sqr((63^2)+(63^2)+(63^2))
> > > = sqr(3969 + 3969 + 3969)
> > > = sqr(11907)
> > > ~ 109
> > >
> > > Use the formula I sent you before:
> > >
> > > color = RGB(r * 4 + Int(r / 16), g * 4 + Int(g / 16), b * 4 + Int(b / 16))
> > >
> > > > _______________________________________________
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> > > > ohrrpgce at lists.motherhamster.org
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> > > >
> > > >
> > > >
> > >
> > >
> > > --
> > > Mike Caron
> > > Final Fantasy Q
> > > http://finalfantasyq.com
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> > > ohrrpgce at lists.motherhamster.org
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> > >
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> >
> 
> 
> --
> Mike Caron
> Final Fantasy Q
> http://finalfantasyq.com
>



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